When physics apply to player controlled entity the controls of a game can sometimes feel a little clunky. I looked at the controls in the 2d demo and they feel kind of loose to me, so I’m looking for a better solution. 3d Physics has the PlayercController, which lets you move precisely within the physics simulation without actually having to follow all of the rules. Unfortunately, PlayerController doesn’t work in 2d and there doesn’t seem to be an equivalent.
Is there a good way to move my 2d entity so that the controls feel “tight”?