I have 100 prefabs of an object with an animation on it that has a script with an update() that calls if (!animation.isPlaying) animation.Play(); to keep the animation looping… because the “loop” option on the animation controller doesn’t loop.
I need them all looping indefinitely until each is destroyed…
FBX seems to be such a flakey format. Each modeler imports and exporters differently! It’s terrible. I wish there was a true universal model format… I guess FBX is the closest thing to it. Oh well
Yeah, we get totally different results out of Modo than we do out of LW… LW doesnt support multi UV in FBX… but has animation. Modo has teh multi-UV’s but renames all UV… grrr! And often a geometry change will cause Modo to re-order UV! What a friggin pain!
But on a more positive note… it’s almost the weekend!