Unity Remote isn’t a terrible application. However, if you have used it before, I’m sure you’ve noticed that there is a bit of a delay between the game running in the Editor and the game running on your Android. For example, if a ball starts moving in the Editor, it’s gonna start moving on your Android after a very short delay. I can usually live with this. It’s just a feedback that is being sent from your computer onto your android. So I don’t expect it to be perfect.
But the problem is that I’m trying to test a game that requires good coordination and reflexes from the player. So when I test this in Unity Remote, I keep losing every time because of the short delay. Is there a better way for me to test my game?