Is there a Blender export setting that automatically checks "Loop Time" in the Unity Inspector?

I am creating cyclic animations in blender and using them in unity. There are many animations and sometimes I have to make variations and scrap the old ones for the new ones. But when I replace I have to go into the inspector and check Loop Time for every cyclic animation (run, walk, idle etc.).

So is there an export setting or some setting in blender that can be changed so loop time is automatically checked when exported and used as a unity asset?