So I recently tried to update a game I made and this message came up. I recently updated to Unity 2019.2.0f1 and am still kinda new at this. I read through the support pages on the Android support site and it said I would need to analyze my APK file through Android Studio. Is this the only way around it or is there a Unity specific and/or built in way that makes sure this and any other future builds are compliant? I see they changed the stores requirements at the beginning of the month (August 2019).
aFeesh
2
You can do it all through Unity. No need to use Android Studio. Follow the steps outlined by Unity in this Blog Post: https://blogs.unity3d.com/2019/03/05/android-support-update-64-bit-and-app-bundles-backported-to-2017-4-lts/
The key things you need to do under Player Settings:
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Change the scripting backend from Mono to IL2CPP
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Make sure to check ARM64 as a target architecture