I have like a character with multiple arms an legs. And I liked to use copy rotation in blender bone modifier tab. But I would like to know if there was like a special component in unity that is similar to the copy bone rotation in blender? If so may sombody teach me how to do it?
You simply open up the bone structure in the hierarchy window, select the proper game object, copy rotation and paste as value on the other one. But this is very rudimentary way of working. Check out the animation rigging package, it may offer you more.
https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.1/manual/index.html
Omg thanks wow ( I thought unity forums were bad… but this amazing thank you! )
oh, I wanted to do something different. like if I move this bone, this [other bone will do the same]. Unless you cannot do that. I like using 2018 unity, will I need unity 2020?
I’m not really an expert on animation, have very little experience with it, but I don’t think Unity has this functionality. At least don’t remember anything like that. The UMotion Pro asset (animation editor asset) in the Asset Store has something like that, where you can link up bones so one will copy the other’s pose. But please, do your research on it before you purchase it if you want it, again, I’m not an expert, just like to read up on things.
ok I kinda found it out, with 2018 unity rotation constraints. just what I’m looking for, I still thank you. ( I’m not trying to figure it out if would export, with files formats )