Hi, Rob here.
Is there a way to set a project in a way to size and place all objects, GUI’s and such in a way that they are based on the resolution of the screen. For instance making games in XNA I was able to call getScreenWidth and then scale an object to always be in a certain place at a certain size based on that value. I have not been able to find anything like that so far in Unity and am unsure if you need to readjust valued depending on what you are aiming the build towards.
Sorry if this is a little generic, but I figured that if any pros stumble across this and have any information how this would be approached in industry, an insight would be much appreciated.
Thanks in advance.