With so many Android devices around it would seem madness to try and develop graphics for every screen resolution. But given the file size limits on several devices, doing a single high rez set of graphics (eg 480 by 800) and getting the game to just scale them down seems a less than optimal idea. So is there a good compromise screen rez to develop for on Android? And is there a recommended setting in Unity for compressing files with/without alphas?
there is not one, you will have to bear with at least 800x480 and the qHD resolutions, 1280x720 for all future Android 4 devices likely and similar for all android tablets that go to ICS
480x320 could be omited in the sense that most devices that run it are barely able to run unity if they fullfill the minimum requirements at all
Thanks for getting back to me on this. The Android platform does seem like a minefield that, frankly, I’m worried about venturing into.