Is there a fast way to make a Vector's values into integers?

I’m working on a project and it takes forever to manually type out each part of an objects transform (x,y,z of the pos, rot, and scale) and then make int vars for each one.

I think extension methods would work nicely,
http://unitypatterns.com/extension-methods/

*or custom Vector3Int struct/class

Ok, thanks, I’ll look into it