Hello.
Unfortunately Graphics.CopyTexture is too slow for me, and doesn’t support all devices. Im looking for faster approach. I need to create textures really fast. It would be great if it could be done on another thread.
Is there any lower level api solution to this? Or maybe .dll plugin that could help me with creating textures on another thread, so I could do it without blocking the main thread?
You should try Async operation
@MrSpecjal Graphics.CopyTexture can be called only from the main thread.