Hi,
I’ve noticed that some assets have more triangles than are perhaps strictly necessary. If you look at the building below you’ll see the brickwork is made up of 4 triangles, but could theoretically be made from just one. Also, the side of the roof is made up from 16 triangles - again this could perhaps be done with 2.
Clearly saving 17 triangles across a whole scene isn’t worth the effort, but reducing 20 triangles to 3 is a saving of 85% - apply that across the whole scene and it’s more worthwhile.
But it might be that these extra triangles ensure that the model has triangles of roughly equal size - which perhaps helps with lightmapping? I’ve no idea - I’m just making things up now! I’m hoping someone can school me on why this might be.
ps I’m not here to criticise the artists work. This building is from a set, all of which look great. I’m just trying to improve my understanding of trade-offs when modelling.