Is there a material/shader that appears through every object?

Hello,

I am looking to make a health bar that appears above the player’s head, and I would like to make it so that it appears through everything (kind of like how 3DText is). Is there a way to achieve this?

Thanks!

Look-up how to make 3DText not appear through everything, then do the opposite.

It will involve copying the shader code (not as hard as it sounds) and changing the depthTest(?) setting and maybe renderQueue. Answers here about “fixing” 3DText cover it pretty well. Just make your After look like their Before.