1.The project compression method is “LZ4”
2.There are some different assetbundles in streamingasset,“storyconfig1” is small asset,contains a JSON text of 3M size,“storyconfig”,“ccc” and “ccc1” is big asset,contains json text of 18M size
3.Here is the test interface I used to read the different configurations
My question is when I read 3M text from the Bundle, I can reclaim Mono memory, but not 18M.
Is my Unload method incorrect?
Unity version is 2018.4.10
6507094–732970–TestMono.7z (2.76 MB)