Hi,
I’m currently exporting a model from 3ds Max which has a number of animations in it which I map in unity using split animations and for the most part the animations work, but I am having trouble with split animations that have less than 10 key frames. For example, I have an animations which is 6 key frames long and when I try to create an animation for that in unity my character basically freezes in place for those 6 frames, but if I increase it to 10 frames then my character will perform the animation correctly with the extra 4 frames added at the end. It seems like there might be an undocumented minimum key frame requirement for split animations… has anyone else experienced this?
Thanks!