Is there a minimum light intensity?

I’ve been slowly animating the intensity of a light downwards, and I’ve found when it gets close to zero it suddenly blinks out. Is there a minimum intensity that Unity renderer will ignore a light or something? I’ve also been changing the ambient light colour by script, and it blinks out when it’s getting close to black.

Am I correct this is the issue and is there any way around it?

You can look at this tutorial

I’ve tried it myself and I’m guessing the lowest you can go is .1f but you can barely see it. .2f is the lowest I’ve gone with still being able to see the light.