Hello! I currently have textures that I put on a plane then copy and paste the plane around so it all fits and whatnot, be it for walls, floor or ceiling, and I was wondering if there is a more organized and/or efficient way for me to build my map with these things rather than making a mess in the hierarchy and having thousand of planes? I had the idea for using a big plane and tiling the texture to fit but the problem is that if I need a plane smaller than that one I have to make a copy of the texture, if not multiple, to fit with different sized planes.
Is there something that maybe works like the array modifier or instance duplication in blender?