Is there a need to check saving of PlayerPrefs

I am storing simple user data through PlayerPrefs and I was wondering if there was any need to check that the saved was successful before carrying on? For example:

PlayerPrefs.SetInt("KeyName", 10);
PlayerPrefs.Save();
if(PlayerPrefs.HasKey("KeyName")){
    //Do action here
} else {
    //throw error
}

P.S. I do understand that the PlayerPrefs save before exiting too.

Just use PlayerPrefs.Save to enforce a write to disk. However keep in mind to use this function sparely since it has to handle the IO stuff which could slow down your application when invoking every frame.