Is there a performance difference when importing animations separately?

I was wondering if there is any type of difference when importing animations separately and using the model@animName.fbx syntax. The total file sizes are larger when looking at them in windows explorer when they are separate, but does that also increase the file size of the compiled build? Could there possibly be a performance hit compared to keeping animations and the model in the same fbx?

To my knowledge there is no performance hit; the only downside is that you have to manage more files (a lot more) and there is a bug I found with this workflow, everything else is fine.

I personally like to export one file with all the animations and then split them in the Unity FBX inspector.

Can you please explain the bug you’ve found in case I run into it?