So, recently I got obsessed with this idea “I don’t have money, nor I’m able to transit (ed: or get them any way possible)” and “I want to give a good topology model with good UV’s but no texture or bunch of good low-poly ones still without or simple gradient palette ones, for the decent 5 minute piano roll hardcore battle anti-utopian metal music”.
Is there places for such tricks or not?
(yes selling get money then buy goes off the line, any money any side goes off, to be concrete)
A barter system sounds like an interesting idea. I think the Unity asset store takes 30% so it would be cheaper if you could bypass that cost for just exchanging assets. Maybe something like a credit system where your sales can be used to purchase items from the same store at a discount. I haven’t seen anything that really does this before and there isn’t really a benefit for a company to do it. Generally the features of asset stores like Unity or Fab tend to cover the expenses. It helps users find quality assets and reduces legal issues. If you can make assets that are good enough to sell then it’s easier to just sell them in the store and use the profits to buy the other assets. If they aren’t good enough to sell it’s probably better to just use some free assets.
It’s also quite expensive to have exclusive assets. Artists can normally make a lot more money by selling the same asset multiple times on the store so it’s unlikely you’ll be able to get something tailored for your game. Or maybe just work on a non-commercial project like @kdgalla mentioned.
Not being able to get money makes things difficult. I’d recommend checking out some of the free assets first. Fab has a lot for free assets every month. Unreal also has lots of free assets but I think most of them can only be used in Unreal e.g. Infinity Blade ($3 million) or Paragon ($12 million). Or Mixamo for characters and animations. For cheap assets with a wide verity Synty studios isn’t too bad for the price. If you just need some assets and want to focus on the game then it’s probably fine to use some ripped assets for throwaway prototypes (but it’s still safer to stick with free assets).
I wouldn’t really feel safe with traded assets as your not sure what the license is e.g. they might say they made it but its been ripped from another game. It still happens on the asset store but it’s a lot less frequent.
well i also after a non commercial projects, as i put some games on itch, even in edge case i’ll have a justification that other man gave me his fake asset and just remove it from the game.
Actually dont think that there will be a man, studio mad in a ripped asset in a free cc0 game on itch, as even worse things happen there from others like 18+ games and La Rocka Peligrosa jokes (though dont think Dwayne Rock also would be angry on this, lol).
Also ripping happens on steam and games are not removed even (Operation Doorstop situation), if someone knows what happened in the i’d like to know did the rippers remove every ripoff or got banned by Steam for violating the law after the courts.
Conclusion: If no better site/website or some special place come up, will mark the kdgalla solution. I guess such things are regular for non commercial stuff and on bigger forums where devs gather. (no special site?) Also’d like to know usually do you need to put them in titles or it can be a CC0 both side barter? (Probably i wont even do the end titles thing, as it is strange to show one man and i can forget to mention other people)
P.S.
I condemn ripping off so blantly, they just copied them and acted an ass to the OD authors.
(and yes Nintendo will be angry always, no matter what goals, even if you give all money from to cure cancer or s-ing)