Hi.
Is there a playable expert that can tell if it’s possible to have animation track which clips, when they reach 100% blending activate a gameobject referenced in their inspector. (and deactivate below 100%)
I tried for 2 days without success.
I tried by inheriting the built in animation track or from scratch.
The thing is I want to keep some basics of the built in animation track like the ability to have an override track (i don’t really need root motion though).
Is it possible or I wasting my time?
Thanks for the help