The network emulator is not working for me since I started using Unity3. None, of the emulation options; Broadband to Dial-up are working.
I am monitoring the ping to each player using the following script:
function OnGUI() {
for (var i : int = 0; i < Network.connections.Length; i++) {
GUI.Label(Rect((Screen.width-100),10,100,20),"Player " +
Network.connections *+ " - " +*
_Network.GetLastPing(Network.connections*) + " ms");*_
_*}*_
_*```*_
_*<p>}</p>*_
_*<p>But, when i run both the client and the server; the ping does not exceed 1 or 2ms ever. Is anyone else having any issues with the emulator? </p>*_
Shunra has network emulators that work well in testing how Unity performs over the WAN. Really helpful if a call center getting moved, new remote users being planned, etc. Also helps in planning for new deployments.
VE Desktop - software version that installs right on a Windows Client with a pop-up to set network conditions (just pick your From/To cities, the type of link (like DSL, T1, etc.) and if you want emulate a busy day, light day, etc.
VE Cloud - soft version that installs on windows machine and acts like a simple IP forwarding device with wan emulation between two ethernet-attached devices.
VE Suite - a very flexible appliance where you use Visio to draw your network topology & endpoints, setup your WAN conditions, and the model gets downloaded into the appliance. Cisco uses this also.