Is there a restriction of the use of .Net class in WebGL?

I found that I tried to WebGL output the WebPlayer corresponding game that was made by myself, could not be started at runtime. Compile and build I was able.

Is there a restriction of the use of .Net class in WebGL?
Will it be the same as the WebPlayer that is described in here?

WebGL .NET restrictions are closer to iOS then they are to the webplayer. This is mostly because IL2CPP, like Mono AOT on iOS is ahead-of-time compilation. Generating code or loading assemblies at runtime is not possible.

Please report any issues through the bugreporter though. This is still a beta, and WebGL in 5.0 is still early-access.

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Thank you.
I I’d let a little more verification. Still will be reported in BugReporter when it was problem comes out.