Is there a Rigidbody alternative to CharacterController.isGrounded property?

From the docs I don’t see that there is, how to implement that for rigidbodies?

No, you’ll have to implement your own. Just do a ShpereCast and check if it’s some distance from the floor or not.

That’s what I thought, too bad, I hope it’s there in Box2D for rigidbody2D.
isn’t tooprocessor consuming making raycasts?