Is there a rule to using the 'Edit Collider' tool of collider inspectors


I often run into the trouble of clicking (activating) the collider editing functionality of the currently selected collider, but this does NOT activate the “grab” gizmos on said collider. Other times the “grab” gizmos are active, which leaves me perplexed. I’m sure there’s something i’m doing wrong. Could someone please give a checklist of things NOT TO DO before clicking/activating the ‘Edit Collider’ tool, so that i never run into this problem again.

Much appreciated.

Found solution. Just unlock any currently locked inspectors, and click on ‘Edit Colliders’