Is there a screen space uv mapping instruction like env / sphere mapping?

Hiya,

Is there a way to map a texture so it faces the camera in a speedy way? it’s sort of possible with env mapping but that’s distorted. I wondered if there’s a really fast similar way to do it for ios ? it pretty much is fine to just be planar mapped to the screen.

I was thinking of various overlay effects I could pull off. Any tips?

Something like TexGen EyeLinear used in the Properties block?

Dunno off the top of my head, but I remember seeing that in a post about a similar topic. Searching for that might help.

Sorry for brief post - on phone.

Yeah I just wasn’t sure if there was a built in property or if I’d just have to look for a vert shader technique.