I have a mesh that I create in Blender first, but then I save it into Unity. Then, I modify it via script. So is there a way to save the changes (that were made in play mode) and then import it back to Blender for the final touches?
I have a mesh that I create in Blender first, but then I save it into Unity. Then, I modify it via script. So is there a way to save the changes (that were made in play mode) and then import it back to Blender for the final touches?
You could try to export an FBX and import that to blender.