The title say it all really, since URP does not have SSAO, is there a SSAO (Ambient occlusion) asset for URP?
Bump
URP will feature Multi-scale Volumetric Occlusion (MSVO) in the future. According to the comparison table, it’s currently “In research”:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/universalrp-builtin-feature-comparison.html
Also, check the public roadmap.
I don’t know of any assets, but you could try this “hack”: URP Post-Processing: Ambient Occlusion availability? - #23 by Mickle_S
I found this page that should be useful for anybody concerning this!
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@10.0/manual/post-processing-ssao.html