Is there a Unity Privacy Policy?

As we approach launch, our lawyers want to know what privacy policies (if any) there are on the web plugin. I thought this would be easy to find, but I’m missing it, unless there isn’t one? The main question is if the plugin in any way sends data to Unity (or anyone else). I would think not, but they’d like to see that in writing.

I found the EULA but I don’t see anything about privacy there. It does say “Internet Connectivity: The Software may make internet connections to remote servers to (a) check for updates; and (b) provide anonymous usage statistics (‘analytics’) used by Unity Technologies A/S to improve the product. Analytics may be disabled by the user at any time. Usage statistics are collected using Google Analytics. The Software may also connect to the Iternet at any time to confirm compliance with these licensing terms”

… but The Software is defined as Unity or Unity Pro. I need to know if the ‘runtime’ products (standalone or web-player) do that type of thing, an if that can be disabled.

We don’t actually have an official legal statement about this but the data sent by the plugin is minimal. During the installation process, the standard UnityObject.js script uses Google Analytics to check how far the installation progressed (in case of a crash or other failure). This can be disabled by setting the enableGoogleAnalytics flag in the host page as documented here.

The player itself doesn’t use Google Analytics but does check for updates, so Unity is effectively being informed that the user is using a webplayer. This activity is handled via the browser and so can be monitored by the user if necessary. Apart from these cases, no information is reported back to Unity by the plugin.