Is there a vertical offset for the NavMesh when baking

When I bake the NavMesh it has the same Y value as the floor and there is Z-fighting. It’s really hard to see if the NavMesh is generated properly, and it is also very annoying when I move around the scene. Can I somehow add a vertical offset to the NavMesh so that there is no Z-fighting?


A Quite late response… But anyways.

I ran into the same problem as you…

The way I managed to work around it was by moving the entire walkable object(s) down a little. Then baking. Then moving the object back up.

Works perfectly ! Genious :P.

Have a nice day !