Is there a way for Changes made in the inspector be transfered over to another device using Unity Version Control?

I’m currently working on a Unity project from two different devices (One PC at school and another from home) and everything was transferred over, except for everything in one of my GameObjects Inspector. It seems like the Inspector isn’t being Version Controlled.

Is there anyway to fix that?

Sorry if the wording is bad, I’m relatively new to Unity.

As long as you save the scene, the data should be saved with the scene, and transferred when you use version control. Same if the object you’re editing is a prefab in prefab mode - you have to save it before it can be transferred!

So you probably just forgot to save the scene. If you wrote a custom inspector for the component you’re editing, you might have a bug in that inspector where you’re not dirtying the scene, but it doesn’t sound like that’s what you’re doing.