Hey all,
In my Unity 6 HDRP project I have a jeep in my scene that looks as intended when I have the Indirect Lighting Controller override’s Reflection Lighting Multiplier set to 1.
Unfortunately, this seems to really throw off the lighting/appearance of other objects in my scene. For example, I have ferns in the scene that go from looking normal to having a brightened/high contrast appearance from the reflections. Full album of the visual differences here.
Setting the Indirect Lighting to 0 then ruins the reflective appearance of the jeep. Any solutions/advice would be greatly appreciated!