Is there a way to access a private variable from the editor

Hi

This is pretty simple thing… I’ve tried to find the solution on the forums but no luck
Apologies if it’s already somewhere actually (it’s certainly the case…)

Anyway I don’t want to have all my parameters public and would like to have my private variables being accessible from the editor
Basically I would need the opposite of HideInInspector

So is this doable already ?

    [ShowInInspector]
    private float m_Blah = 777.0f;
	public float Blah
	{
		get { return m_Blah; }
		set { m_Blah = value; }
	}

Thanks in advance

You can create a custom editor that facilitates this for your behaviour

thanks for the quick answer !
any good c# resources for that ?
cheers

ok looks like I’ve found what I need but I’m not sure how to setup a List of GameObject from a custom editor !? (there’s no ListField…)
any idea ?