So what my script does is make the AI pick a location that it will go to, I want it to make sure that the location doesn’t have any colliders in it.
I could make hundreds of variables and then check if the location is in any of them. But that isn’t very super smart. Is there something that I can do to access all colliders in the scene?
Something like
if( GlobalColliders.bounds.Contains(Location) )
Sorry if this is obvious or has already answered, I’m new to this stuff