Is there a Way to add an Observer to the Unity Transform Component?
In a unity editor extension I want to be able to react to changes that are made on Unity elements like the
Transform Component of a GameObject through the unity editor like e.g. the transform’s inspector or gizmos.
Does Unity therefor offer any possibility like adding an observer or listener on a Unity Component?
Since I’m going to build a complex structure of GameObjects I want to avoid checking for changes manually in an update routine.
If this is impossible, what is the Unity Way for doing this?
Thanks in advance!