Is there a way to add global clouds to a scene?

I am using the PBR sky and HDRP. Is there a way I could add clouds and stars in the night sky I made? It looks hilarious with just a moon up there. I open to using other skies if it means I can have clouds.

When I looked in the docs about clouds there is a new cloud override in volumes for the latest preview of HDRP… If this is the only way to go, how do I get it? Just upgrade to the latest preview of Unity?

UPDATE: I updated to the newest Unity and HDRP both preview/beta. I’m supposed to have the cloud override but I don’t. I can’t figure out how to do stars and clouds. I mean with the fog I can make it look somewhat interesting but I want some clouds.

You can have stars by using a space emission texture (cubemap)
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.2/manual/Override-Physically-Based-Sky.html#space

The cloud override got removed recently and is currently being reworked
https://github.com/Unity-Technologies/Graphics/pull/2711

Rework on cloud layer feature (to simulate top layer of cloud) has been done and will be (hopefully) available in the next HDRP version.

3 Likes

This is actually great news!

Thanks!