Hello, I am trying to make something like a sandman- a human, that has sand for a body. For that purpose I would like to add particle system to drop sand particles around his body. But the problem is- my character has animations and I can only apply static default mesh for mesh shape. Is there a way to dynamically modify the mesh that I want particles to emit from?
Note: the only way of doing it that I can think of would be using a few particle systems and parenting them to the bones. But is that the only way?