I have a game in development that has a top-down view, or bird’s eye view (similar to zelda). the floor tiles are flat. the wall tiles, however, are cubes that are raised/stacked. initially, pointing the camera down at the floor with certain lighting will show the room, but very little perspective of the walls. there are a few 2d bird’s eye view games (such as zelda: a link to the past) where perspective is built into the 2d tiles. I’d preview to avoid that and adjust camera settings to find perspective. any suggestions?
thanks,
Chris