is there a way to adjust camera settings (of a top-down view) to show more perspective?

I have a game in development that has a top-down view, or bird’s eye view (similar to zelda). the floor tiles are flat. the wall tiles, however, are cubes that are raised/stacked. initially, pointing the camera down at the floor with certain lighting will show the room, but very little perspective of the walls. there are a few 2d bird’s eye view games (such as zelda: a link to the past) where perspective is built into the 2d tiles. I’d preview to avoid that and adjust camera settings to find perspective. any suggestions?

thanks,
Chris

You can change the field of view in a perspective camera for that, But I think you might be using orthographic camera so first switch to perspective camera.

I really notice the difference with the perspective camera.
adjusting field of view seems more of a zoom in then anything else.
Can you recommend any modifications?
thanks in advance.