So when I test my game on a device or standalone, scene 0 always gets loaded and ran first. For my scene 0, I have a scene called “FirstLoadedScene” where critical things are loaded/created before going into other scenes. Awesome.
Here’s the thing - I’ve got my game set up with a bunch of different scenes (main menu, level select, gameplay, etc.) Let’s say I want to work on the main menu scene. I load it in the editor, click on the editor/play button, and the main menu scene plays. BUT - it didn’t load that crucial “FirstLoadedScene” scene.
Anybody know of a way that I could always load the “FirstLoadedScene” when I hit play in the editor? Or what do you do to always load something before everything else in the editor?
Thanks!