Thatโs the same thing Iโm currently working on.
Iโm no expert at all but as I understood it you have to extract the animation data from your clip (the one you use in the animation controller) save it in some runtime readable format (for example a ScriptableObject) and when you want to play a specific animation past these data to a shader in order to move the mesh.
As of now I managed to save the animation data but Iโm facing some problem with removing some hardcoded stuff and Iโm fighting against some weird animation importing behaviour specified in my last thread.