I’m building a mini game that’s supposed to run stretched across two screens (therefore it can’t run on fullscreen).
When building my Unity app for Mac OS X 10.8 (Mountain Lion) I modified the info.list and left it like this: ![1]
As you can see in the image, the parameter LSUIPresentationMode with an integer value of 3 is set (and it’s set in alphabetical order).
Normally this parameter does the trick but after some tests it looks like it only applies this to the Resolution Dialog. When the Resolution Dialog is enabled it correctly removes the dock and the global menu bar. When it is hidden or disabled, the dock briefly flickers but that’s all.
I’ve also played a bit with a variety of Resolution and Presentation settings (within Player Settings) with no results.
Since the info.plist LSUIPresentationMode parameter only applies to the Resolution Dialog… is there another configuration file that can be set to hide the dock and menu bar when the Unity Player window opens and is focused?