I have a sprite sheet with a very long idle animation. Does anyone know how I can just place all of these sprites on the timeline and have them appear on regular keyframes?
Highlighting all the slices in the project window and dragging them onto the dope sheet places them all on different keyframes. But then you have no control over how the keyframes are spaced apart and are forced to reduce the sample number to get the animation to the right speed.
Is this the only way to do it?