Hello
I need a file with FBX’s Rig-Animation Type as Legacy
But if you get the FBX after working on the 3DMax,
The Rig-Animation Type is Generic
When I import FBX from 3DMax, I want FBX’s Rig-Animation Type to be set to Legacy
Is there a way?
Thank you.
I think you might be able to do it by writing your own AssetPreprocessor.
hello
I’ve tried AssetPreprocessor, as you said
public AutoFBXAnim : AssetPostprocessor
{
void OnPreprocessModel()
{
ModelImporter importer = (ModelImporter)assetImporter;
importer.animationType = ModelImporterAnimationType.Legacy;
}
}
By writing the script like this, the AnimationType of FBX entering the editor changes to Legacy.
thank you
3 Likes