Hi everyone, I’m trying to build asset bundle file (Android, Android.manifest,ecc). The only way that allow me to do this for now is the ‘standard’ method. But I need to create these files on a different software without open Unity Editor. My target is to create a standalone software that allow you to select a 3d object and create the asset bundle file that contain it. Is there a way to do it? I have already tried to use BuildPipeline method, but it work only if Unity Editor is open. A software made by Unity that do this would be ok too. The only problem is that I don’t want to open the editor to build the asset bundle; Does anyone know if it is possible?