Recently, I noticed a lot of crisp textures looked terrible in-game, but thanks to this post, found it easily fixed by changing the format from “compressed” to “truecolor” in the project settings.
Thing is, we’re a bit far into this project, and have hundreds of textures that likely suffer from the same issues, especially at higher resolutions.
Is there a way to change all of them to default to the “truecolor” format setting without having to go through each and every texture and change them, as well as changing any new textures imported?
Thanks!