Is there a way to change the location of the transform gizmo while positioning large objects?

I find this situation often, and was wondering if there’s a better way to do things: I have selected a number of large objects that I want to carefully position it to line up with a different thing. When I use the transform gizmo, it’s so far away from the place where I am moving it, it’s impossible to get everything into the frame of the scene view and still be able to see the point I’m trying to line up. I can’t easily use the numbers in the transform editor box because it’s more than one object that I’m moving together, so they all have different values, and I don’t want to ruin their relative alignments. I can’t reparent them all under a single new GameObject because they are actually all under their parent prefabs and they don’t make sense to break them apart just to make this one move. In this situation, if I could just move the transform gizmo’s location temporarily I could easily move them in the way I want. What is the correct solution for a situation like this?

You can have more than one Scene window. Right click on a tab to add another.

Focus (with F) one scene window where you can see the object aligning, then go to the other scene window and select all your pieces and move their widget while watching the first scene window.

It’s pretty nutty but super-simple and makes sense.

Center mouse button over a tab will insta-close it.

Oh, wow, I never considered that was even possible! That’s actually going to solve so many issues, thanks!