Is there a way to check if a gameobject don't colliding with any game object with a tag

Is there a way to check if a gameobject isn’t colliding with any game object with a tag

Yes, you can use the approach you described to check if a GameObject isn’t colliding with any other GameObjects with a specific tag. By creating a List<Collider> field and adding/removing colliders to that list on OnTriggerEnter and OnTriggerExit , you can keep track of the colliders that the GameObject is currently colliding with

using System.Collections.Generic;
using UnityEngine;

public class CollisionChecker : MonoBehaviour
{
    public string tagToCheck = "TagToCheck"; // Replace "TagToCheck" with the tag you want to check against.
    private List<Collider> _collidingWith = new List<Collider>();

    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag(tagToCheck))
        {
            _collidingWith.Add(other);
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.CompareTag(tagToCheck))
        {
            _collidingWith.Remove(other);
        }
    }

    public bool IsCollidingWithSpecificTag()
    {
        return _collidingWith.Count > 0;
    }
}