Is there a way to choose which Asset bundles are built with BuildPipeline.BuildAssetBundles(...)?

Currently I’m using BuildPipeline.BuildAssetBundles(string, BuildAssetBundleOptions, BuildTarget) to build the Asset bundles in my game, but it always seems to build all the asset bundles in my project although it theoretically should only build the ones that were modified since the last time they were built.

Is there a way on how I can selectively choose which Asset Bundles to build?

Same here !

Would be a very good improvement.