Is there a way to control rotation for something that is being controlled by a cinemachine track?

I have a gameObject that moves its position according to a cinemachine track and I’ve setup a signal to execute a Quaternion.LookRotation on another gameObject, but I cannot move it’s rotation because of the cinemachine track.


I only control its position and not its rotation, is there a way to achieve what I’m trying to do?

I think this is not a Cinemachine question, it’s a Timeline question. You can ask it on the Timeline forum: Unity Engine - Unity Discussions

Indeed, my bad. My game also uses a Cinemachine Track and Cart, I got mixed up with the naming :face_with_spiral_eyes:.

Thank you for your help :slight_smile: