Is there a way to convert .max files to .fbx without 3dsmax?

I know that some people might think this question shouldn’t be in this forum but in the 3dsmax one but it is worth a shot. I am new to unity and I have a mac, so i don’t have 3dsmax :(. Is there a way to covert .max files without windows?

I don’t know why your question brought out all those with no knowledge but who were opinionated anyway. The ONLY way to convert .max files is to load them into an Autodesk software and export them in a file format that you want. Blender can NOT do .max imports. The Autodesk file converter does NOT input .max files.

Why is everyone saying Blender? Blender can NOT import .max files. As far as I know, no program other than 3ds Max can do so. So Blender is not a solution. It seems ionusprimus is the only person who understands the question well enough to answer.

If you don’t know the answer you shouldn’t post random guesses, especially if you have not tested it yourself yet.

Edit: I tried freseco’s solution; That worked for me.

Autodesk has a free FBX Converter that you can use as well:

Download free software (all platforms) where you can make the same models:
Then go to File>import and choose your type of file, then open your file.
Secondly go to export, choose .fbx and here it is.

Yobi3d takes a while…

try this: Conversor de MAX para FBX online gratis - AnyConv

Yes, there are several ways to convert it.

  • Download that is free, import 3ds model improve it as you wish ans save it as FBX
  • Or use the official FBX converter : Autodesk | 3D Design, Engineering & Construction Software
  • Or other tools like Rhino, Cinema4D, Maya, MayaLt, ZBrush, zBrushCore for time period or purchase them, import 3ds model improve it as you wish and save it as FBX