Is there a way to create a particle that disallows my player from moving through it?

My particles (using Render as Mesh, with collision set) bounce off my player, but when they come to rest, my player can move through them freely. I’m trying to simulate a volley of rocks being thrown at my player.


I think particles are basically sprites/images. So if you want to simulate rocks being thrown at the player, I suggest you actually make rocks that are thrown at the player. Not sure if your in 2D or 3D, but either way you’ll need a proper collision, and rigidbody’s.